--
-- DESCRIPTION
--
-- @COMPANY **
-- @AUTHOR **
-- @DATE ${date} ${time}
--

---@type BP_LuaActor_C
local M = UnLua.Class()

-- function M:Initialize(Initializer)
-- end

-- function M:UserConstructionScript()
-- end

function M:ReceiveBeginPlay()
  print('BP_LuaActor: ReceiveBeginPlay')
  print('BP_LuaActor: The Max Health: ', UE4.UMyBlueprintFunctionLibrary.GetMaxHealth())
end

function M:ReceiveEndPlay()
  print('BP_LuaActor: ReceiveEndPlay')
end

-- function M:ReceiveTick(DeltaSeconds)
--   print('BP_LuaActor: ReceiveTick', DeltaSeconds)
-- end

-- function M:ReceiveAnyDamage(Damage, DamageType, InstigatedBy, DamageCauser)
-- end

-- function M:ReceiveActorBeginOverlap(OtherActor)
-- end

-- function M:ReceiveActorEndOverlap(OtherActor)
-- end

return M
